RoamMate

Designing a Zero-to-One Travel App Around One Persona, Not a Destination List

ZERO-TO-ONE PRODUCT DESIGN MOBILE APP

RoamMate is a travel-planning app built around a bet: travelers don't struggle to find destinations, they struggle to know whether a destination actually fits who they are.

DURATION

PLATFORM

MY ROLE

8 Weeks

iOS Mobile App

Product Design, end to end

Role note: I owned design end to end: IA, wireframes, visual direction, UI, and developer handoff.

Product and business strategy, revenue model, local sourcing, monetization phasing, was owned by the product lead on the project. This case study covers design decisions only.


Snapshot

8
2
1 of 3

quiz questions, each tagged to what it powers

wireframe rounds before any visual design

mood-board directions chosen

Status: Final UI and developer handoff assets are complete. Nothing is built or tested yet, so this case study covers design decisions, not results.



PHASE 1 OF 5

The Opportunity

Travel apps show you places. None of them show you whether a place fits who you are.

The pattern informal conversations kept surfacing the same gap: generic destination lists ignore travel personality · 

The reframe build a persona-matching engine that happens to recommend destinations, not a destination browser with a quiz bolted on

This came from a handful of conversations, not structured research.

PHASE 2 OF 5

Structure

Decide what the first version is, and how it hangs together.

The IA

Three zones: onboarding, core app, profile and settings. Drawn from the V1 wireframes, when booking still sat behind the core loop.

Scoping decisions


Quiz 8 questions, each tagged to what it powers, none there to feel thorough 

Talk to a Local async Q&A only in phase 1, paid calls and community notes deferred 

Itinerary three curated trip loops instead of a blank planner

Question

Feeds persona

Feeds recommendations

Spontaneity under time pressure

Yes

Yes

How you recharge after solo sightseeing

Yes

Yes

Experience type (multi-select)

No

Yes

Comfort zone openness

Yes

Yes

Travel companions

No

Yes

Budget range

No

Yes

Dates & duration

No

Yes

Preferred regions

No

Yes


Paid calls and community notes weren't cut for being weak ideas. They sit behind a riskier question: will a first-time user trust an async answer from a stranger at all.

Sign up after the quiz, before the reveal. Users finish the quiz, see a blurred preview of their persona, and create an account to unlock it. The account is asked for once there's something to unlock.

PHASE 3 OF 5

Wireframes

Two rounds: prove the loop, then add depth.

V1: the core loop

Quiz, persona, destination discovery and details, Talk to a Local, profile and settings. Booking was a faded placeholder.


V2: the parts V1 only implied


Travel DNA persona and destination cards share one screen after signup 

Destination details rebuilt on the full card structure, from why it fits you to a trusted local note, ending in one CTA: Build My Trip

Build Trip booking grew from a placeholder into a full flow: trip details, curated options, trip summary, payment

PHASE 4 OF 5

Visual Design



I presented three mood-board directions and the team chose the second: oversized type, high contrast, layered visuals, built for travel and youth focused brands that want to be loud and expressive. A quiz that hands you a travel personality needs a personality of its own.

Final UI


PHASE 5 OF 5

Handoff and What's Next

Hand developers a kit, not a file drop.



Foundation 430 × 932 base frame, type scale, color tokens from neutrals to success and warning states 


Components primary, secondary and FAB buttons, each with default, hover and disabled states, plus navbar and icons 


Assets one export pack per flow, at 1x, vector or bitmap depending on the asset



What ships first:
  1. Quiz, persona, destination cards, and async only Talk to a Local, the smallest loop that tests whether persona matching changes how someone plans a trip

  2. Build Trip is fully designed but sequenced last on purpose, no point polishing checkout before anyone has validated the front half of the funnel


What this will need to prove once it's live:
  1. Whether an 8 question quiz feels fast or like a wall, completion rate is the first real signal

  2. Whether a destination card drives action, opening a trip loop or asking a local, not just scrolling past

  3. Whether async trust is enough before any paid layer gets built


What this taught me:
  1. Sequencing, what gets tested before what gets built, is design work in its own right

  2. A quiz question earns its place by feeding something downstream, not by seeming thorough, that test applies to any onboarding flow

  3. Removing a decision from the user, three curated options instead of a blank canvas, is a real design deliverable, it doesn't need a shipped product to prove its value

Looking for a designer who owns the whole problem?

I'm currently open to full-time Product Designer roles in Delhi NCR, Pune, and remote. Happy to walk you through any project in detail.

© 2026 Pulkit Garg
Product Designer - Delhi, India

Pulkit Garg

Looking for a designer who owns the whole problem?

I'm currently open to full-time Product Designer roles in Delhi NCR, Pune, and remote. Happy to walk you through any project in detail.

© 2026 Pulkit Garg
Product Designer - Delhi, India

Pulkit Garg

Looking for a designer who owns the whole problem?

I'm currently open to full-time Product Designer roles in Delhi NCR, Pune, and remote. Happy to walk you through any project in detail.

© 2026 Pulkit Garg
Product Designer - Delhi, India

Pulkit Garg

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